Assassin's Creed II takes place
in an open world with nonlinear gameplay, allowing the player to roam
freely within several regions throughout late fifteenth-century Italy
such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a
new version of the machine of the same name present in Assassin's Creed,
provides in-game context for changes and additions to several game
elements. A database is also available, providing extra historical
information about key landmarks, characters and services that the player
encounters. The health system has been made more dynamic, with
synchronization to the Animus and causing the character to recover only
from minor injuries.[1] More grievous injuries require visiting a
street-side doctor or use of medicine which can be purchased from
doctors or found on bodies.
The player may now swim in water, and
eagle vision —the ability to identify specific people and landmarks— can
now be used in third-person view and while moving.[1] A young Leonardo
da Vinci is present in the game, aiding the player by creating new
weapons from translated "codex pages" that Altaïr, the original game's
main character, left behind for future assassins' analysis and
insight.[1] Within the game, the player will be able to use Leonardo's
flying machine (based on real-life plans by Leonardo) while on one
mission. The player also has the ability to control a carriage on one
level, but can row gondolas, as well as ride horses at any point in the
game where they are readily available between towns and cities.[1] The
setting of the various places the player may go to have been made more
detailed and in-depth. Civilians can carry objects and sometimes sneeze.
Additionally, one can hire different groups of NPCs such as
mercenaries, courtesans or thieves. These groups can be used to
distract, lure or fight guards.
Ezio stealing a gondola from a small pier.
The
combat system is more complex than that of its predecessor, with the
ability to disarm opponents using counter attacks while unarmed. If the
player steals an enemy's weapon, it is possible to follow up with an
attack that instantly kills.[1] Leonardo da Vinci provides the player
with specialized weaponry, such as the dual hidden blades, poison blade
and the miniature firearm. Generic swords, cutlasses, maces, axes and
daggers can all be purchased from vendors in each city or otherwise
looted from corpses (spears and brooms cannot be acquired from vendors).
In addition, players are able to purchase artwork for their villa,
obtain new armor as the game progresses and even dye Ezio's clothing
with a number of different colors. Other equipment includes: larger
pouches to carry more throwing knives and medicine. Six additional
weapons can be unlocked by connecting a PSP with Assassin's Creed:
Bloodlines to the PS3.[12]
The Auditore family's countryside villa,
located in Monteriggioni acts as Ezio's headquarters, and the
surrounding property can be upgraded, drawing income for the player's
use. There are several outlets for using currency, with vendors selling
items such as medicine, poison, weapons, repairs, upgrades, paintings
and dyes for changing the color of Ezio's outfit. When these shops are
renovated, Ezio receives discounts at the shops on the goods they sell.
Purchasing weaponry, armour sets and artwork also contribute to
increasing the villa's worth, in turn generating more income for Ezio.
There
is now a broader array of methods for hiding or blending in the area.
One can dive underwater to break the guards' line of sight, and blending
may be performed with any group of people, rather than only a specific
type, as in the first Assassin's Creed.[1] The game features a notoriety
system, with guards more alert to Ezio's presence depending on his
behavior, location, and current mission. This infamy can be reduced with
bribery, removing wanted posters, or assassinating corrupt
officials.[1]
A day and night cycle has been added to the game,
giving the game more of a sense of time, in addition to setting missions
and events at certain times of the day.[1] There are many ways to
interact with non-player characters, with some NPCs available for hire,
they serve as a distraction, or can fight alongside the player. Money
thrown to the ground, or a corpse carried and then deposited on the
ground may also serve as a distraction for both guards and NPC's. There
are also several types of enemies, some more agile or stronger than
others.
The missions in the game now have an expanded variety, with
different structuring. For example, a mission may have the objective to
escort someone, but may change to a chase and assassination.
Investigation is less explicit, and instead missions may follow people
and/or a narrative. There are roughly 200 missions in the game; about
half are part of the main storyline, while the rest are side quests
which need not be completed in order to finish the game's main
story-line. Cities also contain hidden locations such as catacombs and
caves, the design of which have been compared, by the developers, to the
Prince of Persia series, where the objective is to navigate the area.
Exploring these locations eventually rewards the player with an
Assassin's seal; the collection of all six allows the player to unlock
the armor of Altaïr in a concealed section of the Villa........
System Requirements:
Processor:
Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2
3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better
recommended)
RAM: 3 GB Windows XP / 2 GB Windows Vista
Video Card:
256 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card
with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 12GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
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